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    Slay The Spire Tier List (Updated)

    Slay The Spire is a single-player deckbuilding card game that has been praised for its strategic depth and variety of viable playstyles.

    There are currently 3 different base characters, each with its own set of starting cards and possibly additional unlockable cards. While some cards will remain useful on all characters such as [Zap](Zap1), many others are character-specific or unlocked.

    It’s much easier to win in Slay The Spire if you go for the right cards, so here is the best Slay The Spire Tier list for Ironclad, Silent, Defect, and Watcher.

    About Slay The Spire Tier List

    The unique strength of this tier list is that it quantifies all of its cards and ranks them accordingly. For each card, there is a numerical value that represents the strength of that card – so if you have 2 cards to choose between, this tier list will show you which one is better. This allows for a clean and straightforward comparison between all of the different cards available in Slay The Spire.

    Each character will also have its own tier list since each has its unique strengths and weaknesses.

    How does Slay The Spire Tier list helps you?

    The unique strength of this Slay The Spire Tier list is that it quantifies all of its cards and ranks them accordingly.

    For each card, there is a numerical value that represents the strength of that card – so if you have 2 cards to choose between, this tier list will show you which one is better. This allows for a clean and straightforward comparison between all of the different cards available in Slay The Spire.

    Each character will also have its own tier list since each has its unique strengths and weaknesses.

    How does Slay The Spire Tier list work?

    The tier list is a simple concept in Slay The Spire. Each card in the game has a value associated with it that represents its strength.

    So, each card will have a numerical value that represents the strength of that card – so if you have 2 cards to choose between, this tier list will show you which one is better.

    An example of this concept in action would be the Runic Rations card that has a value of 6, whereas the Scourging Curse has a value of 0.

    If your deck only contains 10 cards, clearly you should use the Runic Rations card since it would provide you with 6 points of attack power (whereas the Scourging Curse would provide none).

    The tier list is generated by applying a statistical algorithm to the numerical values of each card and then comparing the results to real player data and determining which cards perform better than others on average. The algorithm is also aware of synergies between cards so it includes this information in the final tier list.

    In other words, if a lot of players choose to use a certain card, then you should also use that card.

    The tier list will change over time as more player data is collected, so it is important to check back regularly for updates.

    Ironclad Tier Lists

    The Ironclad is good for fighting lots of battles and doesn’t lose much HP. When you start a game, the Ironclad has the most HP, but there are other characters that will get stronger as they battle more. The Ironclad also has a special relic called Burning Blood which gives them 6 HP every time there is a battle.

    S-Tier

    Name Type Energy Description Rarity
    Corruption Power 3 Skills cost 0. Whenever you play a Skill, Exhaust it. Rare
    Entrench Skill 2 Double your current Block. Uncommon
    Reaper Attack 2 Deal 4(5) damage to ALL enemies. Heal for unblocked damage dealt. Exhaust. Rare
    Exhume Skill 1(0) Place a card from your Exhaust pile into your hand. Exhaust Rare
    Havoc Skill 1(0) Play the top card of your draw pile and Exhaust it. Common
    Sentinel Skill 1 Gain 5(8) Block. If this card is Exhausted, gain 2(3) energy. Uncommon
    Burning Pact Skill 1 Exhaust 1 card. Draw 2(3) cards. Uncommon
    Seeing Red Skill 1(0) Gain 2 energy. Exhaust. Uncommon
    Bludgeon Attack 3 Deal 32(42) damage. Rare
    Feel No Pain Power 1 Whenever a card is Exhausted, gain 3(4) Block. Uncommon

    A-Tier

    Name Type Energy Description Rarity
    Uppercut Attack 2 Deal 13 damage. Apply 1(2) Weak. Apply 1(2) Vulnerable. Uncommon
    Shockwave Skill 2 Apply 3(5) Weak and Vulnerable to ALL enemies. Exhaust. Uncommon
    Second Wind Skill 1 Exhaust all non-attack cards in your hand and gain 5(7) Block for each. Uncommon
    Demon Form Power 3 At the start of each turn, gain 2(3) Strength. Rare
    Ghostly Armor Skill 1 Ethereal. Gain 10(13) Block. Uncommon
    Battle Trance Skill 0 Draw 3(4) cards. You cannot draw additional cards this turn. Uncommon
    Flame Barrier Skill 2 Gain 12(16) Block. Whenever you are attacked this turn, deal 4(6) damage to the attacker. Uncommon
    Spot Weakness Skill 1 If an enemy intends to attack, gain 3(4) Strength. Uncommon
    Armaments Skill 1 Gain 5 Block. Upgrade a(ALL) card(s) in your hand for the rest of combat. Uncommon
    Offering Skill 0 Lose 6 HP. Gain 2 energy. Draw 3(5) cards. Exhaust. Rare
    Shrug It Off Skill 1 Gain 8(11) Block. Draw 1 card. Common
    Pummel Attack 1 Deal 2 damage 4(5) times. Exhaust. Uncommon
    Carnage Attack 2 Ethereal. Deal 20(28) damage. Uncommon
    Dual Wield Skill 1 Create (2) copy(s) of an Attack or Power card in your hand. Uncommon
    Infernal Blade Skill 1(0) Add a random Attack to your hand. It costs 0 this turn. Exhaust. Uncommon
    Barricade Power 3(2) Block no longer expires at the start of your turn. Rare
    Power Through Skill 1 Deal 2 damage 4(5) times. Exhaust. Uncommon

    B-Tier

    Name Type Energy Description Rarity
    Intimidate Skill 0 Apply 1(2) Weak to ALL enemies. Exhaust. Uncommon
    Disarm Skill 1 Enemy loses 2(3) Strength. Exhaust. Uncommon
    Clothesline Attack 2 Deal 12(14) damage. Apply 2(3) Weak. Common
    Perfected Strike Attack 2 Deal 6 damage. Deals an additional 2(3) damage for ALL your cards containing “Strike”. Common
    Fiend Fire Attack 2 Exhaust your hand. Deal 7(10) damage for each Exhausted card. Exhaust. Rare
    Feed Attack 1 Deal 10(12) damage. If this kills a non-minion enemy, gain 3(4) permanent Max HP. Exhaust. Rare
    Bloodletting Skill 0 Lose 3 HP. Gain 1(2) Energy. Uncommon
    Dark Embrace Power 2(1) Whenever a card is Exhausted, draw 1 card. Uncommon
    Juggernaut Power 2 Whenever you gain Block, deal 5(7) damage to a random enemy. Rare
    Impervious Skill 2 Gain 30(40) Block. Exhaust. Rare
    Rampage Attack 1 Deal 8 damage. Every time this card is played, increase its damage by 5(8) for this combat. Uncommon
    Metallicize Power 1 At the end of your turn, gain 3(4) Block. Uncommon
    Pommel Strike Attack 1 Deal 9(10) damage. Draw 1(2) card(s). Common
    Warcry Skill 0 Draw 1(2) card(s). Place a card from your hand on top of your draw pile. Exhaust. Common
    Body Slam Attack 1(0) Deal damage equal to your current Block. Common
    Heavy Blade Attack 2 Deal 14 damage. Strength affects Heavy Blade 3(5) times. Common
    Dropkick Attack 1 Deal 5(8) damage. If the enemy is Vulnerable, gain 1 energy and draw 1 card. Uncommon

    C-Tier

    Name Type Energy Description Rarity
    True Grit Skill 1 Gain 7(9) Block. Exhaust a random card from your hand. Common
    Immolate Attack 2 Deal 21(28) damage to ALL enemies. Add a Burn to your discard pile. Rare
    Blood For Blood Attack 4(3) Cost 1 less energy for each time you lose HP in combat. Deal 18(22) damage. Uncommon
    Evolve Power 1 Whenever you draw a Status, draw 1(2) card(s). Uncommon
    Whirlwind Attack X Deal 5(8) damage to ALL enemies X times. Uncommon
    Limit Break Skill 1 Double your Strength. Exhaust. Rare
    Sword Boomerang Attack 1 Deal 3 damage to a random enemy 3(4) times. Common
    Reckless Charge Attack 0 Deal 7(10) damage. Shuffle a Dazed into your draw pile. Uncommon
    Sever Soul Attack 2 Exhaust all non-attack cards in your hand. Deal 16(20) damage. Uncommon
    Inflame Power 1 Gain 2(3) Strength. Uncommon
    Double Tap Skill 1 This turn, your next (2) Attack(s) is(are) played twice. Rare

    D-Tier

    Name Type Energy Description Rarity
    Headbutt Attack 1 Deal 9(12) damage. Place a card from your discard pile on top of your draw pile. Common
    Iron Wave Attack 1 Gain 5(7) Block. Deal 5(7) damage. Common
    Twin Strike Attack 1 Deal 5(7) damage twice. Common
    Rage Skill 0 Whenever you play an Attack this turn, gain 3(5) Block. Uncommon
    Fire Breathing Power 1 Whenever you draw a Status or Curse card, deal 6(10) damage to all enemies. Uncommon
    Brutality Power 0 (Innate). At the start of your turn, lose 1 HP and draw 1 card. Rare
    Anger Attack 0 Deal 6(8) damage. Add a copy of this card to your discard pile. Common
    Searing Blow Attack 2 Deal 12(16) damage. Can be upgraded any number of times. Uncommon
    Rupture Power 1(0) Whenever you lose HP from a card, gain 1 Strength. Uncommon
    Thunderclap Attack 1 Deal 4(7) damage and apply 1 Vulnerable to ALL enemies. Common
    Wild Strike Attack 1 Deal 12(17) damage. Shuffle a Wound into your draw pile. Common

    F-Tier

    Name Type Energy Description Rarity
    Combust Power 1 At the end of your turn, lose 1 HP and deal 5(7) damage to ALL enemies. Uncommon
    Hemokinesis Attack 1 Lose 3(2) HP. Deal 14(18) damage. Uncommon
    Flex Skill 0 Gain 2(4) Strength. At the end of your turn, lose 2(4) Strength. Common
    Cleave Attack 1 Deal 8(11) damage to ALL enemies. Common
    Berserk Power 0 Gain 2(1) Vulnerable. Gain 1 Energy at the start of your turn. Rare
    Clash Attack 0 Can only be played if every card in your hand is an Attack. Deal 14(18) damage. Common

    Silent Tier List

    The Silent is a type of character. It does things that are not good. It has poison and traps which help it kill enemies. The Silent has 70 HP and a relic item that lets it draw 2 cards at the start of combat

    Name Type Energy Description Rarity
    Adrenaline Skill 1 Gain 1(2) Energy. Draw 2 cards. Exhaust. Rare
    Backflip Skill 1 Gain 5(8) block. Draw 2 cards. Common
    After Image Power 1 (Innate). Whenever you play a card, gain 1 Block. Rare
    Leg Sweep Skill 2 Apply 2(3) Weak. Gain 11(14) Block. Uncommon
    Predator Attack 2 Deal 15(20) damage. Draw 2 more cards next turn. Uncommon
    Cloak And Dagger Skill 1 Gain 6 Block. Add 1(2) Shiv(s) to your hand. Common
    Bouncing Flask Skill 2 Apply 3 poison to a random enemy 3(4) times. Uncommon
    Malaise Skill X Enemy loses X(+1) Strength. Apply X(+1) Weak. Exhaust. Rare
    Calculated Gamble Skill 0 Discard your hand, then draw that many cards. Exhaust. Uncommon
    Envenom Power 2(1) Whenever an attack deals unblocked damage, apply 1 Poison. Rare
    Piercing Wail Skill 1 ALL enemies lose 6(8) Strength for 1 turn. Exhaust. Common
    Infinite Blades Power 1 (Innate). At the start of your turn, add a Shiv to your hand. Uncommon
    Slice Attack 0 Deal 5(8) damage. Common

    A-Tier

    Name Type Energy Description Rarity
    Reflex Skill Unplayable. If this card is discarded from your hand, draw 1(2) cards. Uncommon
    Tools Of The Trade Power 1(0) At the start of your turn, draw 1 card and discard 1 card. Rare
    Endless Agony Attack 0 Whenever you draw this card, add a copy of it to your hand. Deal 4(6) damage. Exhaust. Uncommon
    Dash Attack 2 Gain 10(13) Block. Deal 10(13) damage. Uncommon
    Bane Attack 1 Deal 7(10) damage. If the enemy is Poisoned, deal 7(10) damage again. Common
    Burst Skill 1 This turn your next 1(2) Skill(s) is(are) played twice. Rare
    Deflect Skill 0 Gain 4(7) Block. Common
    Choke Attack 2 Deal 12 damage. Whenever you play a card this turn, targeted enemy loses 3(5) HP. Uncommon
    Doppelganger Skill X Next turn, draw X(+1) cards and gain X(+1) Energy. Rare
    Accuracy Power 1 Shivs deal 3(5) additional damage. Uncommon
    Tactician Skill Unplayable. If this card is discarded from your hand, gain 1(2) Energy. Uncommon
    Escape Plan Skill 0 Draw 1 card. If the card is a Skill, gain 3(5) Block. Uncommon
    Alchemize Skill 1(0) Obtain a random potion. Exhaust. Rare
    Well-Laid Plans Power 1 At the end of your turn, Retain up to 1(2) card(s). Uncommon

    B-Tier

    Name Type Energy Description Rarity
    Eviscerate Attack 3 Costs 1 less Energy for each card discarded this turn. Deal 6(8) damage three times. Uncommon
    Dagger Throw Attack 1 Deal 9(12) damage. Draw 1 card. Discard 1 card. Common
    Terror Skill 1(0) Apply 99 Vulnerable. Exhaust. Uncommon
    Blur Skill 1 Gain 5(8) Block. Block is not removed at the start of your next turn. Uncommon
    Glass Knife Attack 1 Deal 8(12) damage twice. Glass Knife’s damage is lowered by 2 this combat. Rare
    Expertise Skill 1 Draw cards until you have 6(7) in your hand. Uncommon
    Poisoned Stab Attack 1 Deal 6(8) damage. Apply 3(4) Poison. Common
    Acrobatics Skill 1 Draw 3(4) cards. Discard 1 card. Common
    Skewer Attack X Deal 7(10) damage X times. Uncommon
    Dodge And Roll Skill 1 Gain 4(6) Block. Next turn, gain 4(6) Block. Common
    Die Die Die Attack 1 Deal 13(17) damage to ALL enemies. Exhaust. Rare
    Flechettes Attack 1 Deal 4(6) damage for each Skill in your hand. Uncommon
    Catalyst Skill 1 Deal 12 damage. Whenever you play a card this turn, the targeted enemy loses 3(5) HP. Uncommon

    C-Tier

    Name Type Energy Description Rarity
    Dagger Spray Attack 1 Deal 4(6) damage to ALL enemies twice. Common
    Nightmare Skill 3(2) Choose a card. Next turn, add 3 copies of that card into your hand. Exhaust. Rare
    Sucker Punch Attack 1 Deal 7(9) damage. Apply 1(2) Weak. Common
    A Thousand Cuts Power 2 Whenever you play a card, deal 1(2) damage to ALL enemies. Rare
    Backstab Attack 0 Deal 11(15) damage. Innate. Exhaust. Uncommon
    Caltrops Power 1 Whenever you are attacked, deal 3(5) damage to the attacker. Uncommon
    Grand Finale Attack 0 Can only be played if there are no cards in your draw pile. Deal 50(60) damage to ALL enemies. Rare
    Outmaneuver Skill 1 Next turn gain 2(3) Energy. Common
    Bullet Time Skill 3(2) You cannot draw additional cards this turn. Reduce the cost of cards in your hand to 0 this turn. Rare
    Masterful Stab Attack 0 Costs 1 additional Energy for each time you lose HP this combat. Deal 12(16) damage. Uncommon
    Riddle With Holes Attack 2 Deal 3(4) damage 5 times. Uncommon

    D-Tier

    Name Type Energy Description Rarity
    Footwork Power 1 Gain 2(3) Dexterity. Uncommon
    Concentrate Skill 0 Discard 3(2) cards. Gain 2 Energy. Uncommon
    Quick Slash Attack 1 Deal 8(12) damage. Draw 1 card. Common
    Finisher Attack 1 Deal 6(8) damage for each Attack played this turn. Uncommon
    Crippling Cloud Skill 2 Apply 4(7) Poison and 2 Weak to ALL enemies. Exhaust. Uncommon
    Setup Skill 1(0) Place a card in your hand on top of your draw pile. It costs 0 until it is played. Uncommon
    Storm Of Steel Skill 2 Discard your hand. Add 1 Shiv(+) to your hand for each card discarded. Rare
    Corpse Explosion Skill 2 Apply 6(9) Poison. When the enemy dies, deal damage equal to its max HP to ALL enemies. Rare
    Blade Dance Skill 1 Add 2(3) Shivs to your hand. Common
    Unload Attack 1 Deal 14(18) damage. Discard all non-Attack cards. Rare
    Noxious Fumes Power 1 At the start of your turn, apply 2(3) Poison to ALL enemies. Uncommon
    Distraction Skill 1(0) Add a random Skill to your hand. It costs 0 this turn. Exhaust. Uncommon
    Flying Knee Attack 1 Deal 8(11) damage. Next turn, gain 1 Energy. Common

    F-Tier

    Name Type Energy Description Rarity
    All Out Attack Attack 1 Deal 10(14) damage to ALL enemies. Discard 1 card at random. Uncommon
    Heel Hook Attack 1 Deal 5(8) damage. If the enemy is Weak, gain 1 Energy and draw 1 card. Uncommon
    Prepared Skill 0 Draw 1(2) card(s). Discard 1(2) card(s). Common
    Phantasmal Killer Skill 2(1) On your next turn, your Attack damage is doubled. Rare
    Deadly Poison Skill 1 Apply 5(7) Poison. Common
    Sneaky Strike Attack 2 Deal 10(14) damage. If you have discarded a card this turn, gain 2 Energy. Common

    Defect Tier List

    The Defect attacks with a lot of powers and elemental spells. It has a unique mechanic called Orbs. When you use cards and relics, the Defect puts these elements in orbs that put passive effects on every turn or do something one time.

    The Defect has 3 Orb slots and starts with 75 hp. It also has a Relic which channels 1 Lightning at the start of combat.

    S-Tier

    Name Type Energy Description Rarity
    Glacier Skill 2 Gain 7(10) Block. Channel 2 Frost. Uncommon
    Chill Skill 0 (Innate). Channel 1 Frost for each enemy in combat (per enemy in combat). Exhaust. Uncommon
    Defragment Power 1 Gain 1(2) Focus. Uncommon
    Biased Cognition Power 1 Gain 4(5) Focus. At the start of each turn, lose 1 Focus. Rare
    Hologram Skill 1 Gain 3(5) Block. Return a card from your discard pile to your hand. Exhaust. Common
    All For One Attack 2 Deal 10(14) damage. Put all Cost 0 cards from your discard pile into your hand. Rare
    White Noise Skill 1(0) Add a random Power to your hand. It costs 0 this turn. Exhaust. Uncommon
    Cold Snap Attack 1 Deal 6(9) damage. Channel 1 Frost. Common
    Electrodynamics Power 2 Lightning now hits ALL enemies. Channel 2(3) Lightning. Rare

    A-Tier

    Name Type Energy Description Rarity
    Reinforced Body Skill X Gain 7(9) Block X times. Uncommon
    Heatsinks Power 1 Whenever you play a Power card, draw 1(2) card(s). Uncommon
    Force Field Skill 4 Costs 1 less Energy for each Power card played this combat. Gain 12(16) Block. Uncommon
    Seek Skill 0 Choose a (2) card(s) from your draw pile and place it (them) into your hand. Exhaust. Rare
    Coolheaded Skill 1 Channel 1 Frost. Draw 1(2) card(s). Common
    Skim Skill 1 Draw 3(4) cards. Uncommon
    Capacitor Power 1 Gain 2(3) Orb slots. Uncommon
    Echo Form Power 3 The first card you play each turn is played twice. Ethereal. Rare
    Barrage Attack 1 Deal 4(6) damage for each Channeled Orb. Common
    Genetic Algorithm Skill 1 Gain 1 Block. When played, permanently increase this card’s Block by 2(3). Uncommon
    Loop Power 1 At the start of your turn, trigger the passive ability of your next Orb (2 times). Uncommon
    Claw Attack 0 Deal 3(5) damage. All Claw cards deal 2 additional damage this combat. Common
    Go For The Eyes Attack 0 Deal 3(4) damage. If the enemy intends to attack, apply 1(2) Weak. Common
    Consume Skill 2 Gain 2(3) Focus. Lose 1 Orb Slot. Uncommon
    Self Repair Power 1 At the end of combat, heal 7(10) HP. Uncommon
    FTL Attack 0 Deal 5(6) damage. If you have played less than 3(4) cards this turn, draw 1 card. Uncommon
    Blizzard Attack 1 Deal damage equal to 2(3) times the Frost Channeled this combat to ALL enemies. Uncommon
    Sunder Attack 3 Deal 24(32) damage. If this kills the enemy, gain 3 Energy. Uncommon
    Hyperbeam Attack 2 Deal 26(34) damage to ALL enemies. Lose 3 Focus. Rare

    B-Tier

    Name Type Energy Description Rarity
    Core Surge Attack 1 Deal 11(15) damage. Gain 1 Artifact. Exhaust. Rare
    Hello World Power 1 (Innate). At the start of your turn, add a random Common card into your hand. Uncommon
    Ball Lightning Attack 1 Deal 7(10) damage. Channel 1 Lightning. Uncommon
    Rainbow Skill 2 Channel 1 Lightning, 1 Frost, and 1 Dark. Exhaust. Rare
    Storm Power 1 (Innate). Whenever you play a Power, Channel 1 Lightning. Uncommon
    Buffer Power 2 Prevent the next (1(2)) time(s) you would lose HP. Rare
    Compile Driver Attack 1 Deal 7(10) damage. Draw 1 card for each unique Orb you have. Common
    Double Energy Skill 1(0) Double your Energy. Exhaust. Uncommon
    Machine Learning Power 1 (Innate). At the start of your turn, draw 1 additional card. Rare
    Meteor Strike Attack 5 Deal 24(30) damage. Channel 3 Plasma. Rare
    TURBO Skill 0 Gain 2(3) Energy. Add a Void into your discard pile. Common
    Multi-Cast Skill X Evoke your next Orb X (X+1) times. Rare
    Creative AI Power 3(2) At the start of each turn, add a random Power card to your hand. Rare
    Melter Attack 1 Remove all Block from an enemy. Deal 10(14) damage. Uncommon
    Charge Battery Skill 1 Gain 7(10) Block. Next turn, gain 1 Energy. Common
    Darkness Skill 1 Channel 1 Dark. (Trigger the passive ability of all Dark orbs.) Uncommon
    Bullseye Attack 1 Deal 8(11) damage. Apply 2(3) Lock-On. Uncommon
    Fission Skill 0 Remove (Evoke) ALL your Orbs, gain 1 Energy and draw 1 card for each Orb removed(evoked). Exhaust. Rare

    C-Tier

    Name Type Energy Description Rarity
    Sweeping Beam Attack 1 Deal 6(9) damage to ALL enemies. Draw 1 card. Common
    Scrape Attack 1 Deal 7(9) damage. Draw 3(4) cards. Discard all cards drawn this way that do not cost 0. Uncommon
    Boot Sequence Skill 0 Gain 10(13) Block. Innate. Exhaust. Uncommon
    Leap Skill 1 Gain 9(12) Block. Common
    Recycle Skill 1(0) Exhaust a card. Gain Energy equal to its cost. Uncommon
    Overclock Skill 0 Draw 2(3) cards. Add a Burn into your discard pile. Uncommon
    Reprogram Skill 1 Lose 2(1) Focus. Gain 1 Strength. Gain 1 Dexterity. Uncommon
    Streamline Attack 2 Deal 15(20) damage. Whenever you play this card, reduce its cost by 1 for this combat. Common
    Amplify Skill 1 This turn, your next (1(2)) Power(s) is (are) played twice. Rare
    Auto-Shields Skill 1 If you have 0 Block, gain 11(15) Block. Uncommon
    Rip And Tear Attack 1 Deal 7(9) damage to a random enemy 2 times. Uncommon
    Doom And Gloom Attack 2 Deal 10(14) damage to ALL enemies. Channel 1 Dark. Uncommon

    D-Tier

    Name Type Energy Description Rarity
    Reboot Skill 0 Shuffle all your cards into your draw pile, then draw 4(6) cards. Exhaust. Rare
    Stack Skill 1 Gain Block equal to the number of cards in your discard pile (+3). Common
    Recursion Skill 1(0) Evoke your next Orb. Channel the Orb that was just Evoked. Common
    Tempest Skill X Channel X(+1) Lightning. Exhaust. Uncommon
    Fusion Skill 2(1) Channel 1 Plasma. Uncommon
    Chaos Skill 1 Channel 1(2) random Orb(s). Uncommon
    Beam Cell Attack 0 Deal 3(4) damage and apply 1(2) Vulnerable. Common
    Static Discharge Power 1 Whenever you take attack damage, Channel 1(2) Lightning. Uncommon

    F-Tier

    Name Type Energy Description Rarity
    Steam Barrier Skill 0 Gain 6(8) Block. Decrease this card’s Block by 1 this combat. Common
    Rebound Attack 1 Deal 9(12) damage. Put the next card you play this turn on top of your draw pile. Common
    Aggregate Skill 1 Gain 1 Energy for every 6(5) cards in your draw pile. Uncommon
    Thunder Strike Attack 3 Deal 7(9) damage to a random enemy for each Lightning Channeled this combat. Rare

    Watcher Tier List

    The Watcher is the newest protagonist in Slay the Spire. She’s a monk who employs various postures to assist her.

    She can look into the future to see what will happen. She also has some special cards that she starts with. If you find her, make sure to keep an eye on her HP.

    Name Type Energy Description Rarity
    Blasphemy Skill 1 (Retain.) Enter Divinity. Die next turn. Exhaust. Rare
    Spirit Shield Skill 2 Gain 3(4) Block for each card in your hand. Rare
    Lesson Learned Attack 2 Deal 10(12) damage. If this kills an enemy, Upgrade a random card in your deck. Exhaust. Rare
    Foresight Power 1 At the start of your turn, Scry 3(4). Uncommon
    Vault Skill 3(2) Skip the next enemy turn. End your turn. Exhaust. Rare
    Cut Through Fate Attack 1 Deal 7(9) damage. Scry 2(3). Draw 1 card. Common
    Establishment Power 1 (Innate.) Whenever a card is Retained, lower its cost by 1. Rare

    A-Tier

    Name Type Energy Description Rarity
    Protect Skill 2 Retain. Gain 12(16) Block. Common
    Ragnarok Attack 3 Deal 5(6) damage to a random enemy 5(6) times. Rare
    Scrawl Skill 1(0) Draw cards until your hand is full. Exhaust. Rare
    Talk to the Hand Attack 1 Deal 5(7) damage. Whenever you attack this enemy, gain 2(3) Block. Exhaust. Uncommon
    Tantrum Attack 1 Deal 3 damage 3(4) times. Enter Wrath. Shuffle this card into your draw pile. Uncommon
    Windmill Strike Attack 2 Retain. Deal 7(10) damage. Whenever this card is Retained, increase its damage by 4(5). Uncommon
    Conclude Attack 1 Deal 12(16) damage to ALL enemies. End your turn. Uncommon
    Fear No Evil Attack 1 Deal 8(11) damage. If the enemy intends to Attack, enter Calm. Uncommon
    Flurry of Blows Attack 0 Deal 4(6) damage. On Stance change, returns from the Discard Pile into your hand. Common
    Inner Peace Skill 1 If you are in Calm, draw 3(4) cards, otherwise Enter Calm. Uncommon
    Meditate Skill 1 Put 1(2) card(s) from your discard pile into your hand and Retain it. Enter Calm. End your turn. Uncommon
    Sands of Time Attack 4 Retain. Deal 20(26) damage. Whenever this card is Retained, lower its cost by 1. Uncommon
    Deceive Reality Skill 1 Gain 4(7) Block. Add a Safety to your hand. Uncommon
    Devotion Power 1 At the start of your turn, gain 2(3) Mantra. Rare
    Empty Mind Skill 1 Exit your Stance. Draw 2(3) cards. Uncommon
    Fasting Power 2 Gain 3(4) Strength. Gain 3(4) Dexterity. Gain 1 less Energy at the start of each turn. Uncommon
    Judgement Skill 1 If the enemy has 30(40) or less HP, set their HP to 0. Rare
    Like Water Power 1 At the end of your turn, if you are in Calm, gain 5(7) Block. Uncommon
    Mental Fortress Power 1 Whenever you switch Stances, gain 4(6) Block. Uncommon
    Nirvana Power 1 Whenever you Scry, gain 3(4) Block. Uncommon
    Reach Heaven Attack 2 Deal 10(15) damage. Shuffle a Through Violence into your draw pile. Uncommon

    B-Tier

    Name Type Energy Description Rarity
    Tranquility Skill 1(0) Retain. Enter Calm. Exhaust. Common
    Wallop Attack 2 Deal 9(12) damage. Gain Block equal to unblocked damage dealt. Uncommon
    Wheel Kick Attack 2 Deal 15(20) damage. Draw 2 cards. Uncommon
    Battle Hymn Power 1 (Innate.) At the start of each turn add a Smite into your hand. Uncommon
    Consecrate Attack 0 Deal 5(8) damage to ALL enemies. Common
    Crescendo Skill 1(0) Retain. Enter Wrath. Exhaust. Common
    Crush Joints Attack 1 Deal 8(11) damage. If the previous card played was a skill, apply 1(2) Vulnerable. Common
    Deus Ex Machina Skill Unplayable. When you draw this card, add 2(3) Miracles into your hand. Exhaust. Rare
    Empty Fist Attack 1 Deal 9(14) damage. Exit your Stance. Common
    Evaluate Skill 1 Gain 6(10) Block. Shuffle an Insight into your draw pile. Common
    Master Reality Power 1(0) Whenever a card is created during combat, Upgrade it. Rare
    Sash Whip Attack 1 Deal 8(10) damage. If the last card played this combat was an Attack, apply 1(2) Weak. Common
    Simmering Fury Skill 1 At the start of your next turn, enter Wrath and draw 2(3) cards. Uncommon
    Third Eye Skill 1 Gain 7(9) Block. Scry 3(5). Common
    Wish Skill 3 Choose one: Gain 6(8) Plated Armor, 3(4) Strength, or 25(30) Gold. Exhaust. Rare
    Bowling Bash Attack 1 Deal 7(10) damage for each enemy in combat. Common
    Flying Sleeves Attack 1 Retain. Deal 4(6) damage twice. Common
    Halt Skill 0 Gain 3(4) Block. Wrath: Gain 9(14) additional block. Common
    Omniscience Skill 4(3) Choose a card in your draw pile. Play the chosen card twice and Exhaust it. Exhaust. Rare
    Prostrate Skill 0 Gain 2(3) Mantra. Gain 4 Block. Common
    Study Power 2(1) At the end of your turn, shuffle an Insight into your draw pile. Uncommon
    Swivel Skill 2 Gain 8(11) Block. The next Attack you play costs 0. Uncommon
    Weave Attack 0 Deal 4(6) damage. Whenever you Scry and would discard this card, add it into your hand instead. Uncommon
    Carve Reality Attack 1 Deal 6(10) damage. Add a Smite into your hand. Uncommon
    Deva Form Power 3 Ethereal. At the start of your turn, gain Energy and increase this gain by 1. Rare

    C-Tier

    Name Type Energy Description Rarity
    Empty Body Skill 1 Gain 7(10) Block. Exit your Stance. Common
    Eruption Attack 2(1) Deal 9 damage. Enter Wrath. Starter
    Rushdown Power 1(0) Whenever you enter Wrath, draw 2 cards. Uncommon
    Sanctity Skill 1 Gain 6(9) Block. If the previous card played was a Skill, draw 2 cards. Uncommon
    Vigilance Skill 2 Enter Calm. Gain 8(12) Block. Starter
    Brilliance Attack 1 Deal 12(16) damage. Deals additional damage for all Mantra gained this combat. Rare
    Follow-Up Attack 1 Deal 7(11) damage. If the previous card played was an Attack, gain Energy. Common
    Just Lucky Attack 0 Scry 1(2). Gain 2(3) Block. Deal 3(4) damage. Common
    Wave of the Hand Skill 1 Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies. Uncommon

    D-Tier

    Name Type Energy Description Rarity
    Worship Skill 2 (Retain). Gain 5 Mantra. Uncommon
    Wreath of Flame Skill 1 Your next Attack deals 5(8) additional damage. Uncommon
    Collect Skill X Put an Upgraded Miracle into your hand at the start of your next X(+1) turns. Exhaust. Uncommon
    Conjure Blade Skill X Shuffle an Expunger with X(+1) into your draw pile. Exhaust. Rare
    Foreign Influence Skill 0 Choose 1 of 3 Attacks of any color to add to your hand. (It costs 0 this turn.) Exhaust. Uncommon
    Pray Skill Gain 3(4) Mantra. Shuffle an Insight into your draw pile. Uncommon
    Alpha Skill 1 (Innate.) Shuffle a Beta into your draw pile. Exhaust. Rare
    Indignation Skill 1 If you are in Wrath, apply 3(5) Vulnerable to ALL enemies. Otherwise, enter Wrath. Uncommon
    Perseverance Skill 1 Retain. Gain 5(7) Block. Whenever this card is Retained, increase its Block by 2(3). Uncommon
    Pressure Points Skill 1 Apply 8(11) Mark. ALL enemies lose HP equal to their Mark. Common

    F-Tier

    Name Type Energy Description Rarity
    Signature Move Attack 2 Can only be played if this is the only attack in your hand. Deal 30(40) damage. Uncommon
    Defend Skill 1 Gain 5(8) Block. Starter
    Strike Attack 1 Deal 6(9) damage. Starter

    Final Words

    So this was Slay the spire tier list. The tier list quantifies all of its cards and ranks them accordingly. If you have 2 cards to choose between, this tier list will show you which one is better. If you choose right, you can easily win in this single-player deck-building card game!

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